Demons

A list of known demons and the powers they bestow when yoked by a karcist.

A | B | C | D | E | F | G | H | I

J | K | L | M | N | O | P | Q

R | S | T | U | V | W | X | Y | Z

 

 


Abaddon
Grants karcists limited immunity from most forms of magickal attack

Abraxas
Enables one to experience the sensations of another person and control their actions

Adamasor
Momentarily transforms one’s skin to stone

Adriel
Makes one immune to metal

Afael
Grants the ability to create and control fire

Agares
Gifts one with languages written and spoken

Agrath
Grants the ability to conjure and control wind and fog.

Aim
Enables one to hide the truth from all forms of detection, including magickal means

Akroth
A burden-bearer

Alakath
Grants karcists clairaudience—the ability to hear things occurring in distant places

Alastor
Gives the power of telekinesis

Amon
Grants gifts of prophecy and discernment (telling truth from lies)

Amyna
Shield creator

Anaphisthes
Lets karcists use his deadly trident

Anarazel
Gives the power to create illusions

Anathiel
Permits karcists to command its spirit army

Andramelech
Gives the power to conjure and control fire

Andras
Permits one to wield his unstoppable sword

Andrealphus
Enables one to transform into any bird

Andromalius
Gives the power to create zones of silence

Anemos
Gives the power to create and control storms

Ansalom
Confers the power to control light and dark

Aorotos
Grants the gift of invisibility

Aquiel
Gives the power to create zones of silence

Aramael
Lets karcists rob vitality from living things

Arashael
Enables one to transform oneself into air

Arioch
Shield creator

Ariosto
Confers the talent of opening all locks

Aris
Gives power to create silence; patron spirit of thieves

Armael
Grants karcists use of his demonic arsenal

Aruspex
Confers the Sight (full-spectrum vision, including perception of invisible or magickally concealed persons and things)

Asaradel
Grants the power of flight

Asoclas
Gives the power to create a glamor (auditory illusion)

Avnas
Grants powers of discernment and prophecy

Azael
Shield creator

Azaleth
Enables one to create and wield lightning

Azariel
Enables one to create and wield lightning

Azazel
Grants karcists use of his death-touch scythe

 


Baal-Ranoth
Shield creator

Bael
Gives the power of telekinesis

Balam
Grants the gift of invisibility

Banog
Grants karcists use of his barbed whip

Barachiel
Enables one to create and wield lightning

Baragor
Confers power to control light and darkness

Baraqel
Lets karcists “blink” – i.e., teleport very short distances (a few meters) during battle

Barato
Confers the talent of opening all locks

Barbatos
Gifts karcists the ability to communicate with and control animals (but not insects)

Bathin
Gives the gift of long-distance teleportation

Beleth
Lets karcists use a thunderclap as a weapon

Belias
Enables the talent of astral projection

Belphagor
Momentarily transforms one’s skin to iron

Buer
Grants powers of diagnosis and healing

 


Caelbor
Gifts one with languages written and spoken

Caliel
Enables one to compel truth from another

Casmiel
Gives one martial skill and battle prowess

 


Damiel
Shield creator

Danochar
A burden-bearer

Dantalion
Gives one the power of suggestion

Demogorgon
Confers the Sight (see Aruspex)

Desmos
Gifts karcists the ability to communicate with and control animals

Dispater
Confers the talent of opening all locks

 


Egros
Grants the power to conjure and control water and ice

Eligos
Makes one immune to metal

Esias
Gives one the power of suggestion

 


Focalor
Lets one conjure and control water and ice

Foras
Grants the gift of invisibility

Forneus
Gives the power to create, manipulate, or erase the memories of others

Furcas
Confers the gift of scrying (aka remote viewing)

Furfur
Enables one to create and wield lightning

 


Gadreel
Confers immunity to all non-magickal projectiles, and to all metal

Gaidaros
A burden-bearer

Gamigin
Imparts the ability to shapeshift oneself

Geryon
Confers the ability to communicate with and control insects and arachnids

Glasya
Grants the gift of invisibility

Gōgothiel
Gives the power of telekinesis

 


Haborym
Grants the ability to create and control fire

Hadragor
Grants karcists use of his barbed sword

Hadriel
Imbues the karcist with perfect balance

Hael
A demonic messenger; helps enchant secret tools of secure remote communication

Haelbor
Grants the ability to create and control fire

Harathor
Lets one conjure and control plant roots as tentacles, arms, and hands

Haruspex
Confers the Sight (see Aruspex)

 


Ilios
Confers power to control light and darkness

Ipos
Lets one hide thoughts from mind-readers

 


Jephisto
Gives the power of telekinesis

 


Kamagor
Gives the gift of long-distance teleportation

Kapnos
Enables one to create and control smoke

Keravnos
Lets one break any shield or weapon

Kimaris
Confers the power to instill primal terror

Kushiel
Grants use of a very long, fiery whip

 


Lathraim
Gives the power to create zones of silence

Legion
Enables one to multiply oneself and control several incarnations at once

Lepidaros
Grants use of an unerring scimitar

Leraikah
Grants the power to harry foes with arrows

Leviathan
Confers the ability to inflict paralysis

Lilith
Enables one to create and control darkness

Liobor
Gifts one with languages written and spoken

Lochiel
Grants the power to enter, control, and communicate through others’ dreams

 


Madriax
Gives one the power to make great leaps

Malthus
Grants command of a spirit army

Mammon
Grants command of a spirit army

Marax
Lets one send a demonic bull to trample foes

Marbas
Grants powers of healing and shapeshifting

Marchosias
Grants command of a spirit army; gives true answers

Maziel
Lets one harry foes with a needle storm

Mephistopheles
Confers the power to instill primal terror

Mercael
Lets one influence the weather.

Mersos
G
rants the gift of perfect concealment

Meus Calmiron
Imbues a karcist with superhuman strength

Mevakos
Confers the Sight (see Aruspex)

Mezamaleth
Grants use of an unerring, far-flying javelin

Moloch
Enables one to create and wield lightning

 


Nebiros
Gives one the ability attack the minds of others with pain, delusions, or amnesia

Numoris
Imparts an unerring sense of direction

 


Orcus
Lets one disembowel foes with a thought

Orias
Grants use of a dagger that can fly on its own

Ornias
Enables one to strangle and suffocate foes

 


Palara
Gives the power of telekinesis

Parago
A demonic messenger; helps enchant secret forms of secure remote communication

Pazuzu
Grants the power of flight

Pentabo
Enables a karcist to scale walls like a spider

Peranuta
Lets one conjure and control water and ice

Phenegrex
Helps one sense life and impending death

Phenex
Enables one to transform oneself into smoke

Psemael
Grants powers of discernment and prophecy

Psythrios
Imbues karcist with perfect stealth

Pyrgos
Grants the ability to create and control fire

 


Qliphor
Grants use of a flamberge whose wounds never heal

 


Ragerion
Grants the ability to create and control fire

Ragoras
Gives one the power to make others sleep

Raioth
Imparts the power to crystallize living tissue

Ramiel
A burden-bearer

Raum
Confers the Sight (see Aruspex)

Rejech
Shield creator

Resheph
Gives the power to conjure all poisons

Rotas
Gives the power of telekinesis

 


Sabaoth
Makes one immune to metal

Sallos
Gifts one with languages written and spoken

Sapax
Grants powers of discernment and prophecy

Sargatanas
Lets one control wind and violent storms

Sarithrax
Shield creator

Sarlifeth
Grants one command of a hellhound

Sarmatas
Imparts the power to shapeshift oneself

Satandar
Lets one conjure and control plant roots as tentacles, arms, and hands

Sathariel
Confers the Sight (see Aruspex)

Sator
Gives the power of telekinesis

Savnok
Lets one wield its fetid spear, whose wounds cannot be healed, not even by magick

Seftis
Enables one to perceive any kind of trap or ambush

Segrael
Enables one to find things lost or hidden

Seir
A burden-bearer

Shan
Grants the power to strike foes blind and/or deaf

Sicarios
Confers the power to alter or erase others’ memories, and limited mind control

Sithiros
Grants the gift of invisibility

Sōzay
Confers the Sight (see Aruspex)

Surgat
Confers the talent of opening all locks

Synaphael
Enables one to transform oneself into mist

 


Tamalion
Permits one to conjure and control a set of tentacles, from earth, water, or cloud

Taran-Ze’el
Grants the power to petrify living things

Taranat
Confers the power to cow demons

Teragor
Confers the talent of opening all locks

Thelos
Give a karcist the ability to heal oneself

Tzaphqiel
Grants the power to shape and control earth

Tzaroqiel
Imparts the power to animate trees

 


Vaelbor
Grants access to a vast arsenal of demonic weapons

Vaelrathtis
Empowers one to hide a person or thing from non-magickal detection

Valak
Grants the use of a whip made of venomous serpents

Valefor
Grants the use of a whip that can be imbued with other magickal properties

Varaxas
Grants the power to break magickal wards

Vassago
Offers protection from demonic attack and indirect magickal effects

Vepar
Lets one conjure and control storms

Verakos
Imparts the gift of clairvoyance (remote viewing)

Vermael
Confers the ability to conjure and control serpents

Vermias
Gives one the power to shape or erase the memories of others

Vescael
Grants the use of a “sawtoothed blade”

Vesturiel
Empowers a karcist to assume spectral form

Vinea
Grants the power to break physical barriers

Vos Satria
Confers the Sight (see Aruspex)

Voso
Gives a karcist the power to transform other persons into the likenesses of others

 


Xaphan
Grants the ability to create and control fire

Xenoch
Lets one inflict or suppress pain, in oneself and in others

Xolus
Shield creator

 


Zagan
Gives the power of telekinesis

Zepar
Confers the Sight (see Aruspex)

Zocar
Enables one to create and wield lightning

Zodir
Gives one power to disintegrate normal matter

Zogogen
Grants control of winged knives